It's not hard for me to admit. I'm a huge fan of strategy games. I can have fun playing anything from a chess simulation to
Civilization and I find that strategy games are some of the easiest for playing in small bursts. Thus, they're a great way to fill a free half-hour where one (such as myself) might want a longer playtime to devote to a regular RPG.
Shin Megami Tensei: Devil Survivor Overclocked is a fantastic example of everything I enjoy about the strategy genre and, as an SRPG, manages to include some of my favorite aspects from RPGs as well. Players familiar with the
Fire Emblem or
Advance Wars series will already have a good idea of the type of game
Overclocked provides. However, in typical SMT fashion,
Overclocked has enough unique elements to keep the game totally fresh. The story is interesting, the characters are relatable and the gameplay is fantastic. All around it is an easily recommendable experience.
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Atsuro often looks determined and Yuzu often looks scared!
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The story in
Overclocked revolves around the unnamed hero (the player) and his school friends Atsuro and Yuzu. While the group is in Tokyo one day, the city is placed in lockdown by the armed forces of the Japanese government. From there, the story really begins to take off in typical SMT fashion. Over the course of 7 days (and one extra day in the 3DS "Overclocked" version of the game), these three characters join forces with others, explore the city, and generally get themselves involved in figuring out the mystery of why the lockdown is happening and, eventually, how to get out of it. Without getting into too many details, I can confirm that the plot does in fact revolve around demons. Character interaction consists mainly of scripted scenes in which the player can choose from certain options to progress dialogue. Choices don't have a huge impact on the game, but can affect which routes are available to reach the many different endings of the game. Ultimately, though, the plot and the characters, while solid, are mainly a vehicle for moving the action forward. The narrative aspect of the game is nowhere near as deep as that found in SMT's
Persona series, but it definitely succeeds in providing an interesting backdrop for the real star of the show: the gameplay.
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Stick Marth in there and you almost couldn't tell the difference |
As I mentioned before,
Overclocked is very similar to Fire Emblem in terms of its gameplay style. Combat takes place on a grid-based field and, like in
Fire Emblem, the player has some control over which characters are placed in which starting locations. Movement, attack power, defense, magic, etc. are all governed by statistics which, in typical RPG fashion, can be leveled up. The player can move his or her characters across the field according to each one's agility and the turn order is kept track of at the top of the screen. When attacking or being attacked, the screen switches to a battle scene, rather than the field map. Combat in
Overclocked takes place between teams of three (a summoner and two demons), rather than between single characters as in
Fire Emblem. Each summoner and demon have certain elemental strengths and weaknesses, much like in
Pokemon. While this is based on the same principle as the Spear-Axe-Sword triangle that governs weapon effectiveness in
FE games, it is much more complicated because of the variety of attack types. Fire, Electric, Ice and Wind form the basic magic forms, but as the game progresses, the player can also gain access to Light and Darkness, as well as "Ultima" magic that cannot be blocked. Attacks can also simply be physical. Thus, managing the strengths and weaknesses of your team of demons in critical to overcoming the somewhat unforgiving difficulty of combat in
Overclocked.
The second half of combat in the game comes from the skills that demons and summoners can equip. Each character/demon has three active, three passive and one auto skill slot that can be accessed in the team menu. Active skills include special attacks, magic, healing spells, etc. Anything that takes up a turn to use is considered an active skill. Passive skills include buffs such as the ability to strike multiple foes at once or pierce physical defense. Auto skills are skills that, predictably, are automatically activated upon beginning a battle, presuming the qualifications (such as having enough Magic Points) are met. These can include auto-revives or physical/accuracy buffs. Skills are accumulated via a process known as "Skill cracking" in which certain characters target certain enemies at the beginning of battle and, if they can successfully defeat their opponents, gain access to the chosen skill.Once skills have been cracked, they can simply be equipped to main characters; however, adding a skill to a demon's repertoire is more complicated.
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Fusion example with a side of demon personality |
Demons, much like pokemon in the
Pokemon games, level up by defeating enemies and gaining EXP. For some demons with unlockable skills, gaining enough EXP gain also release certain skills for use. However, if the player wants to equip a different skill on a demon there are only two ways to go about it. First, the player can defeat enough enemies to fill their "Magnetite" gauge, which allows them to choose one of the skills equipped on their character and transfer it to a demon in their party. The other way to get demon's with certain skills is, for lack of a better term, "breeding." That's right; the demon fusion for which the SMT series is known again makes an appearance in this game. And again, similarities can be drawn with Pokemon. In certain
Pokemon games, leaving two compatible pokemon at the daycare could result in an egg being laid, which would hatch into a new pokemon type. In
Overclocked, the principal is the same, but the particulars are different. Two demons combine in the same way to form a new demon. However, in this process, both the original demons are used up. Only certain demon types are compatible and demons can only be fused when the final product is the same or a lower level than the Main Character. Demons that are available for fusion are compiled in the "Cathedral of Shadows" menu, so the player can see which skills and strengths/weaknesses will be carried forward from a demon's "parents." This opens up the door for a huge variety of customization that frequently becomes more a focus of the game than the actual story.
Outside of battle and demon fusion, there are two more aspects of the gameplay that deserve attention. Firstly, related to demon fusion, is the Demon Auction. Although certain demons are only available through fusion, many can be met in battle over the course of the story. Once a meeting happens, the possibility opens for the demon to become available on the Demon Auction, a section of the menu in which players can bid on demons for their party or to use in fusion. Money is accumulated through battle and the auction provides a convenient source if the player ever needs a particular demon for fusion. The other important aspect is the free battle option. Players can move forward in the game through completing story events or battles, which provide experience and loot. However, for those who like to grind, or as a resource for skill cracking, there is also the option to take part in free battles which do not move time forward and thus can be used at the player's leisure. As many of the battles in the game are very difficult, it is a helpful resource to be able to gain a few more levels when necessary.
Now that we've quickly touched on the narrative and not-so-quickly on the gameplay, a word about the other aspects of the game. The voice acting is passable. The Main Character is silent and some of the other character voices can be a little grating, but it never gets so bad as to detract from enjoyment of the game. Music is a familiar metal that is unique in typical SMT fashion and hearkens back to the early days of video games. The graphics are simple and sprite-based, while cutscenes usually take place in an anime style. Ultimately, all of these aspects are solid but not particularly noteworthy; like the narrative, they mainly serve to provide a foundation for the gameplay and really, the game works, so why nit-pick?
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Don't worry-the game is not always nearly as serious as the characters' faces in this picture |
Shin Megami Tensei: Devil Survivor Overclocked is an easy and enthusiastic recommendation. The narrative and characters are solid, as are the graphics and sound effects, and while they may not draw a player's attachment in the same way as more story-centered games like
Mass Effect, they admirably accomplish their purpose in providing a backdrop for the excellent gameplay (and the story even picks up as the game goes on). I spent about 35 hours playing the game as well, so it certainly doesn't lack in the bang-for-buck department. Fusing and battling with demons will keep you occupied for hours and the endless combinations and strategies are just as addicting with this coat of paint as they were in
Pokemon and
Fire Emblem.
Currently playing: Animal Crossing-New Leaf; Luigi's Mansion 2; Xenoblade Chronicles
Game Reviews in the works: Fallen Enchantress
Book Review in the works: Christianity:The First Three Thousand Years by Diarmaid MacCulloch