This was my first foray into the world of Growlanser and it needs to be said that this is one of those series in which I get the impression that it would have been better to play the first one first. Growlanser I being, however, unreleased in the west, and as I cannot speak or read Japanese, Growlanser II was the next logical entry point for me. By no means a bad game, Growlanser II--like many other JRPG franchises--will appeal to a niche audience. The story is not particularly strong, the world not particularly memorable, the music standard 90s RPG fare, etc. And if you aren't an RPG fan at all, this game will do absolutely nothing for you. However, if you are a fan of character-centric games, strategic real-time combat and dating sim elements, The Sense of Justice might be worth checking out. I certainly enjoyed it.
In terms of story, there is not much to Growlanser II (although it needs to be said that when it came out--2001--RPGs were just emerging from a decade of lackluster stories). Wein Cruz, the protagonist, and a series of companions must defeat a series of threats to their homeland of Rolandia and the world in which they live. Some are purely political threats, others more fantastical, but none particularly memorable. There is also quite a lot of reference to events of the first game and characters from that game even reprise their roles. In fact, although the bulk of the game takes place after the events of Growlanser I, the beginning of The Sense of Justice even takes place concurrently with its predecessor. For someone unable to play the first game, this made things a little confusing for me at times. However, ultimately it wasn't too much of a problem, for a couple reasons: 1) the plot was not deep enough for ties to the first game to have any huge effect and 2) the characters were plenty well fleshed out and really drove the game on their own.
The world of Growlanser II is traversable on the world map, and as he ventures from town to town or event to event, Wein can recruit a series of characters to fight with him. Many join your party as part of the story, but there are also some recruitable hidden characters. Almost all of the characters are pretty well fleshed out. Wein can interact with them one-on-one during events within towns or he can interact with the party as a whole via cut-scenes, but either way, one area in which Growlanser II does not struggle is its characters. There is even a dating sim element for the female characters that can allow Wein to pursue a romantic storyline assuming certain qualifications (each character has a relationship meter that fills based on responses in conversation or story action). Ultimately the romantic plot feels a little rushed and awkward, but it was interesting that it was present in a fairly old game. Though the story is short, and the plot itself forgettable, the characters will stay with you after you put the game down.
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Growlanser II's ring system |
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Babe choices.... |
Ultimately, Growlanser II: The Sense of Justice only takes around 15 hours to beat. It's got interesting combat and characters that are mostly successful in dragging along a lackluster plot. RPGs are already a somewhat niche genre in today's market and the Growlanser games will only appeal to an even smaller subset of that niche. However, I enjoyed my time with the game and gamers who enjoy some of the things I went into above will too.
Status: Recommended provisionally
Currently playing: Animal Crossing-New Leaf; Luigi's Mansion 2; Xenoblade Chronicles
Reviews in the Works: Shin Megami Tensei-Devil Survivor Overclocked; Fallen Enchantress
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