| The number of different spoken lines all these little guys have is crazy |
In my opinion, the key to change to this formula between New Leaf and its predecessors is the role you fill in the town. You still choose your gender and everything on the bus ride to a new place, but this time you are mistaken for (and eventually truly take over as) mayor of your own town! This lends a small but critical change to the pacing of New Leaf as compared to other Animal Crossing games: as mayor, you have a running series of public works requests on which to work at any given moment. So, in addition to the chatting with villagers and scrimping and saving to improve your house, New Leaf provides other little benchmarks to provide you with a sense of progress throughout the game.
| Town Hall renovations are one example of a public works project |
That sense of progress is key, because there is so much to do in New Leaf that it would be easy to lose interest just because you feel like you're floating with no clear goals. I often felt that way while trying to play older Animal Crossing games and similar games such as Harvest Moon have always walked the fine line between freedom and boredom as well. In New Leaf, however, the speed with which you can upgrade your house has been improved, and with the addition of these new public works goals, I never felt like I was lacking for a goal nor overwhelmed by having too much on my plate.
Of course, the main attraction for "life-sim" games like this isn't necessarily the progression through goals. Even in older Animal Crossing games where I felt a little without guidance, many people found pure enjoyment from the simple acts of chatting with villagers, sending mail, growing fruit, fishing, etc. All these things make a return and with few enough tweaks that series veterans will easily recognize them and slide right back in to their familiar patterns. Speaking of which, the attention to detail that was clearly the foundation of this game's development make "slipping back in" ridiculously easy (for example, check out this piece from Kotaku on the localization team that worked on the game: http://kotaku.com/inside-the-treehouse-the-people-who-help-make-nintendo-1301809672). The graphics are crisp, and the sounds are appropriately funny or atmospheric as the situation demands. Everything about this game screams polish.
The online community that has developed around New Leaf is also certainly worth taking note of. Perhaps it's no surprise that in a game all about bite-sized customization (you can put your personal stamp on your house, clothes, village and even hair) a thriving social community would evolve around sharing things. The internet has been inundated with blog pictures of weird villager sayings and crazy town designs, whether on big video game news sites or smaller blogs. The game also builds some sharing into the equation by letting you visit strangers' towns (in dreams) and friends' towns via the train. Although Friend Codes are still difficult to work, the service is free and can provide a nice sense of a larger world in which your own village exists.
| Check out this crazy village! |
Animal Crossing: New Leaf is an easy game to recommend. However, there is a significant caveat to enjoyment that all interested gamers should be aware of before purchasing this game. New Leaf is definitely more suited to shorter play sessions. Although your character is mostly free to do whatever he or she wants to do on any given day, there are limits to the fruit you can pick or rocks you can destroy (although bugs do constantly spawn for your hunting amusement). That's why I found this game to be incredibly handy as a digital title. Given the fact that New Leaf lends itself so well to shorter play sessions, not having to waste the 3DS cartridge slot for 30 minutes of gameplay on my lunch break was super convenient. All in all though, Animal Crossing: New Leaf is one of the best games out for the 3DS at this point and I fully recommend it to anyone whether they're looking for a game to fill 10 minute intervals over the course of a workday or looking for a life-sim to suck away their real life hours for months.
No comments:
Post a Comment